Guidelines for the design of web applications supported in GRASP patterns
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Keywords

Grasp Patterns
Graps Desing
Software Engineering

How to Cite

Vargas Ortega , G. (2021). Guidelines for the design of web applications supported in GRASP patterns. Ciencia E Ingeniería, 8(2), e5716304. Retrieved from https://revistas.uniguajira.edu.co/rev/index.php/cei/article/view/e5716304

Abstract

The constant advancement of information technology allows companies to use new ways to produce quality software. However, a latent problem is the lack of trained personnel who meet the necessary requirements for development processes, because recently graduated professionals, in most cases, have not acquired the necessary skills in handling the latest tools. technology and good practices. A complex software development process requires not only trained personnel, but also a high level of creativity that allows them to learn new technologies to apply them directly to projects. Training and education depends in part on the higher education institution where the individual forms their skills, and the level of creativity is acquired by actively participating in development processes where they have the opportunity to interact with real cases. Therefore, a project is proposed that allows: Carrying out a study of the design patterns suggested by GRASP for their dissemination and use in object-oriented programming, through documentary instruments that accompany a software prototype. For this reason, the undergraduate student will be able to count on a documentary tool about the use of GRAPS design patterns, with which the paradigm of information flow diagrams is broken and a new one is created, which allows the designer to concentrate on the specific functions rather than the interaction between them, which affects the management of fundamental concepts of analysis, design and programming under the object-oriented paradigm (in software engineering processes). Allowing you to be professional developers of flexible applications, with reusable designs and codes, thus establishing a common vocabulary and creating systems independent of the language in which it is to be developed. In this way, systems engineering students will learn to develop software with good practices, that is, with quality

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References

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Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Copyright (c) 2021 Gilberto Vargas Ortega

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